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 Zombies for beginners.

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Skepta
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Posts: 1190
Join date: 2011-02-13
Age: 25
Location: Winsford

PostSubject: Zombies for beginners.   Thu Jun 23, 2011 6:54 pm

Since we have a few members new to zombies ive decided to write a beginners tutorial.

Step 1. Points! This step is round 1-3 in these early rounds maximizing points is crucial for the later rounds. try not to buy a wall gun at this point.

Step 2. Direction! Depending on the map your playing changes your next move. if your playing solo you can go whichever way you want, playing as a team you need to organise and all go the same way. grab the SMG for 1000 off the wall and get ready for the next round.

Step 3. Power! Get that power on this will turn the perk machines on and give you chance to grab them.

Step 4. JUG! First perk on the cards should be Juggernog this will give you a couple more hits when being chases by the flesh addicts.

Step 5. Points Again! Grab as many points as possible for a couple of rounds and by some more ammo for your SMG from the wall again if you run low.

Step 6. Box! From around round 10 the zombies get stronger and sometime take a whole clip to go down. Therefore a box weapon is essential grab the box a couple of times till you get a weapon your comfortable with.

Step 7. Perks! Get some more perks Quick Revive being an important one 1 and Speed cola but its your choice.

Step 8. Pack-a-Punch! by now you should of racked up enough points to PaP a gun and each map has its own way of hiding this machine.
Kino-Teleporter
Five-Defcon switches
Ascension-Launch Rocket by using the 3 landers
Call of the Dead- Random around the map after power is on and the fog is out
1.next to revive
2.near jug in the water
3.back of the lighthouse near stamin-up

if you follow this you should be at least at level 15, alot of games of zombies are also down to luck with the drops and box weapons. there is 1 way to keep the zombies where you want them though

Kyting(rape trains)
to do this all you have to do is find an area big enough to run a circle and keep running it till you have a whole load of zombies behind you then open up on them and take them down. watch your back when shooting and dont spend too long running backwards.

i hope this guide helps you all of this was written from experience of being a noob at one time or another.



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saint2sanity



Posts: 77
Join date: 2011-06-11
Age: 24

PostSubject: Re: Zombies for beginners.   Tue Jul 05, 2011 1:28 am

LoL @ the train. I did this the other night on Kino on the stage. I had run out of ammo and grenades. So I kept running around. Sad Finally the other dude came and shot them.
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Skepta
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Location: Winsford

PostSubject: Re: Zombies for beginners.   Wed Jul 06, 2011 10:07 pm

glad it helped, any questions about other tactics i will do my best to answer


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Jay



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Join date: 2011-02-14
Age: 19

PostSubject: Re: Zombies for beginners.   Tue Aug 09, 2011 2:01 am

here is a few little pointers to use on shangri laaaaaaaa!!

http://www.callofduty.com/intel/482
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Jay



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PostSubject: Re: Zombies for beginners.   Tue Aug 09, 2011 2:18 am

Here is a useful and awesome piece of information. Gives you score breakdowns and also the storyline. thought this is a good thing to have as not many people know the storyline and dont really know alot about zombies!

http://callofduty.wikia.com/wiki/Zombies_(mode)
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Jay



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PostSubject: Re: Zombies for beginners.   Mon Aug 15, 2011 1:09 am

Turn On the Power

It has to be done. Without power, you can't get Perks, and you can't access the Pack-A-Punch. Without those, you're dead meat.

First, let's get you to the power room. Open up either path from the starting area, as the total point cost required to reach the power equals out to the same amount from both sides. The first opening runs 750 points. Whether moving toward the bridge or the ruins, the next available opening costs 1000 points and takes you into the underground tunnel system. Watch your timing when traveling underground, especially in the early rounds when you only have partial access. Your chance of surviving a mob in these tight corridors is slim.

By this time, it's a good idea to upgrade to a new weapon if you haven't already. Holding out for the AK74u/MP5k grants more lasting power in comparison to the MPL and PM63, but it's all down to the points you've earned. Upgrade, pull in more kills, and then push farther into the tunnels, opening up the next available opening for another 1000 points. From there (again on either side), simply follow the power symbol to the final, 1250-point access needed to reach the power wheels. Once you're there, pull both levers to get the water running and generating electricity.

Grab a Drink

It doesn't take long for the zombies to start pouring in. After purchasing your first weapon and turning on the power, you should seriously consider saving up for Juggernog as your next upgrade. The increased health prevents instant takedowns from combination attacks and gives you the extra second needed to escape bad situations. If you didn't see it in the second area, you'll have to open up the other side of the starting room to get to it.

Coordinate with your team to ensure that everyone gets the upgrade. The less you have to worry about your teammate's safety, the better you can concentrate on shooting down zombies and racking up points.

Pack-A-Punch

After grabbing Juggernog, it's time to start working your way to the first Pack-A-Punch upgrade. Depending on your preference and the match situation, now's a good time to pick up the weapon you'd like to upgrade, whether it's a wall weapon or a gamble from the Mystery Box. Of course, if you plan on going the explosive route by upgrading the M1911 to Mustang & Sally, you should definitely consider grabbing PhD Flopper first to avoid blasting yourself to pieces.

Talk with your teammates so you know when one or more players are ready to make the upgrade. Use a grenade to make some crawlers and seek out the raised platforms activated after turning on the power. Remember: the number of platforms you need to step on equals the number of players in your party.

When each player is in position, step on the separate platforms in unison to open up the staircase in the starting area and access the Pack-A-Punch machine above. You have until the spinning wheel reaches the top of the staircase until access is again closed off. Take your chosen weapon and 5000 points, switch to the upgrade, and start blasting away.
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Jay



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PostSubject: Re: Zombies for beginners.   Mon Aug 15, 2011 1:10 am

that is for shangri laa
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Skepta
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PostSubject: Re: Zombies for beginners.   Sat Sep 10, 2011 2:21 pm

yes rob i wrote a guide


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Skepta
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Location: Winsford

PostSubject: Re: Zombies for beginners.   Fri Sep 23, 2011 5:37 pm

you going to write a guide for moon jay.


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Jay



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PostSubject: Re: Zombies for beginners.   Fri Sep 23, 2011 11:35 pm

give me a few games and i will!!
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Tray



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PostSubject: Re: Zombies for beginners.   Sat Sep 24, 2011 2:00 pm

What are the new ones like then?


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Skepta
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PostSubject: Re: Zombies for beginners.   Sat Sep 24, 2011 8:22 pm

moon is frantic. got to round 21 on our 3rd go, its the biggest map they have made so far but its the best.
the rest of the maps ive not played yet.

download them and give them a try, you still got my user havent you. just warn me first i might be playing


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